![]() (btw, those deployable shields rock pretty hard, especially for the weaker races. Fortunately I managed to get a mech barracks up just in time, so the invasion failed hard. Had one combat, later in the game, where the AI had stacked nearly twenty ships near a planet I'd recently captured. Then the AI got it in their head that me peacefully expanding was a clear sign of aggression and declared war. Got a cruiser or two up and running fairly early, and started stomping. I started a Pollops game a few days back, and been doing pretty well, no sign of that 'brutal' difficulty. The titan class ships of my navy each packed a null field cannons and two dark particle cannons.they can't even pop the shields of a Master Destroyer without constant and sustained fire.and their own shields don't last against return fire despite being equipped with 1 canopy shield and 2 class II shields as well as a plethora of point defenses and flak cannons.Īnd yet auto-resolve a battle with these same ships? They blow the Masters and their fleets to pieces. They're armed with Phasors which don't seem to breach the shields of a target ever.Īnd yet their own shields pop like balloons against equivalent weapons despite having class II shields of their own. ![]() I mean I have my ships armed with singularity cannons that I don't even know if they fire and that's with a battleship packing 6 full sized anti-matter reactors, 6-7 small anti-matter reactors and a bunch of the power systems required to fire energy weapons. It makes me wonder if due to the difficulty curve so few players in the beta test had made it to the late game that they didn't get to properly test them out.
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